add Perlin noise as distribution

This commit is contained in:
julius 2024-08-22 15:52:32 +02:00
parent ba0834d729
commit dc3503a407
Signed by: julius
GPG Key ID: C80A63E6A5FD7092
2 changed files with 102 additions and 9 deletions

27
main.py
View File

@ -1,13 +1,11 @@
import io
import os
import matplotlib
from perlin import CoordsGenerator
from typing import Literal
import itertools
import logging
import random
import matplotlib.pyplot as plt
import matplotlib.font_manager as font_manager
import numpy as np
import uvicorn
from fastapi import FastAPI
@ -90,12 +88,13 @@ marker_subs = {
@app.get("/speckles/")
def make_wallpaper(
speckle_colours: str,
density: float | None = 0.12,
size: float | None = 3,
density: float = 0.12,
size: float = 3,
fileformat: str = "svg",
orientation: str | None = "landscape",
orientation: str = "landscape",
local: bool = False,
markers: str | None = ".",
markers: str = ".",
perlin: bool = True,
):
if fileformat not in MEDIA_TYPES:
return
@ -126,15 +125,25 @@ def make_wallpaper(
ax.set_yticks([])
ax.margins(0, 0)
if perlin:
gen = CoordsGenerator(y, x)
for color, marker, size in itertools.product(
speckle_colours,
markers,
np.logspace(0, size, 10, base=np.exp(2)),
):
marker = marker_subs.get(marker, marker)
if perlin:
x_coords, y_coords = gen.pick(speckles_per_colour)
else:
x_coords, y_coords = (
[random.random() * x / 8 for _ in range(speckles_per_colour)],
[random.random() * y / 8 for _ in range(speckles_per_colour)],
)
ax.scatter(
[random.random() * x / 8 for _ in range(speckles_per_colour)],
[random.random() * y / 8 for _ in range(speckles_per_colour)],
x_coords,
y_coords,
c=color,
s=size,
marker=marker,

84
perlin.py Normal file
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@ -0,0 +1,84 @@
import numpy as np
from scipy.special import softmax
def interpolant(t):
return t * t * t * (t * (t * 6 - 15) + 10)
def generate_perlin_noise_2d(
shape, res, tileable=(False, False), interpolant=interpolant
):
"""Generate a 2D numpy array of perlin noise.
Args:
shape: The shape of the generated array (tuple of two ints).
This must be a multple of res.
res: The number of periods of noise to generate along each
axis (tuple of two ints). Note shape must be a multiple of
res.
tileable: If the noise should be tileable along each axis
(tuple of two bools). Defaults to (False, False).
interpolant: The interpolation function, defaults to
t*t*t*(t*(t*6 - 15) + 10).
Returns:
A numpy array of shape shape with the generated noise.
Raises:
ValueError: If shape is not a multiple of res.
"""
delta = (res[0] / shape[0], res[1] / shape[1])
d = (shape[0] // res[0], shape[1] // res[1])
grid = np.mgrid[0 : res[0] : delta[0], 0 : res[1] : delta[1]].transpose(1, 2, 0) % 1
# Gradients
angles = 2 * np.pi * np.random.rand(res[0] + 1, res[1] + 1)
gradients = np.dstack((np.cos(angles), np.sin(angles)))
if tileable[0]:
gradients[-1, :] = gradients[0, :]
if tileable[1]:
gradients[:, -1] = gradients[:, 0]
gradients = gradients.repeat(d[0], 0).repeat(d[1], 1)
g00 = gradients[: -d[0], : -d[1]]
g10 = gradients[d[0] :, : -d[1]]
g01 = gradients[: -d[0], d[1] :]
g11 = gradients[d[0] :, d[1] :]
# Ramps
n00 = np.sum(np.dstack((grid[:, :, 0], grid[:, :, 1])) * g00, 2)
n10 = np.sum(np.dstack((grid[:, :, 0] - 1, grid[:, :, 1])) * g10, 2)
n01 = np.sum(np.dstack((grid[:, :, 0], grid[:, :, 1] - 1)) * g01, 2)
n11 = np.sum(np.dstack((grid[:, :, 0] - 1, grid[:, :, 1] - 1)) * g11, 2)
# Interpolation
t = interpolant(grid)
n0 = n00 * (1 - t[:, :, 0]) + t[:, :, 0] * n10
n1 = n01 * (1 - t[:, :, 0]) + t[:, :, 0] * n11
return np.sqrt(2) * ((1 - t[:, :, 1]) * n0 + t[:, :, 1] * n1)
class CoordsGenerator:
def __init__(self, x: int, y: int, factor: int = 500):
print(x, y, x // factor, y // factor)
self.noise = generate_perlin_noise_2d((x, y), (x // factor, y // factor))
self.noise_distribution = softmax(self.noise, axis=1)
def pick(self, n):
x, y = self.noise.shape
x = np.random.choice(x, size=n, replace=False)
y = [
np.random.choice(y, size=1, p=self.noise_distribution[x_, :], replace=False) for x_ in x
]
return x, y
if __name__ == "__main__":
import matplotlib.pyplot as plt
# gen = CoordsGenerator(1920, 1080, threshold=0.85)
# x, y = gen.pick(1000)
# plt.scatter(x, y)
factor = 500
noise = generate_perlin_noise_2d((1080, 1920), (1080 // factor, 1920 // factor))
plt.matshow(noise, cmap="bwr")
plt.colorbar()
plt.show()