feat: add player type survey

This commit is contained in:
2025-05-19 14:32:30 +02:00
parent a6ebc28d47
commit b9efd4f7a3
5 changed files with 221 additions and 4 deletions

View File

@@ -2,7 +2,7 @@ import { ButtonHTMLAttributes, useEffect, useRef, useState } from "react";
import { ReactSortable, ReactSortableProps } from "react-sortablejs";
import { apiAuth, loadPlayers, User } from "./api";
import { TeamState, useSession } from "./Session";
import { Chemistry, MVPRanking } from "./types";
import { Chemistry, MVPRanking, PlayerType } from "./types";
import TabController from "./TabController";
type PlayerListProps = Partial<ReactSortableProps<any>> & {
@@ -11,7 +11,12 @@ type PlayerListProps = Partial<ReactSortableProps<any>> & {
function PlayerList(props: PlayerListProps) {
return (
<ReactSortable {...props} animation={200} swapThreshold={0.4}>
<ReactSortable
{...props}
animation={200}
swapThreshold={0.2}
style={{ minHeight: props.list?.length < 1 ? 64 : 32 }}
>
{props.list?.map((item, index) => (
<div key={item.id} className="item">
{props.orderedList
@@ -178,6 +183,144 @@ function ChemistryDnD({ user, teams, players }: PlayerInfoProps) {
);
}
function TypeDnD({ user, teams, players }: PlayerInfoProps) {
const [availablePlayers, setAvailablePlayers] = useState<User[]>(players);
const [handlers, setHandlers] = useState<User[]>([]);
const [combis, setCombis] = useState<User[]>([]);
const [cutters, setCutters] = useState<User[]>([]);
const [loading, setLoading] = useState(false);
useEffect(() => {
handleGet();
}, [players]);
const [dialog, setDialog] = useState("dialog");
const dialogRef = useRef<HTMLDialogElement>(null);
async function handleSubmit() {
if (dialogRef.current) dialogRef.current.showModal();
setDialog("sending...");
let handlerlist = handlers.map(({ id }) => id);
let combilist = combis.map(({ id }) => id);
let cutterlist = cutters.map(({ id }) => id);
const data = {
user: user.id,
handlers: handlerlist,
combis: combilist,
cutters: cutterlist,
team: teams.activeTeam,
};
const response = await apiAuth("playertype", data, "PUT");
setDialog(response || "try sending again");
}
async function handleGet() {
setLoading(true);
const data = await apiAuth(`playertype/${teams.activeTeam}`, null, "GET");
if (data.detail) {
console.log(data.detail);
setAvailablePlayers(players);
setHandlers([]);
setCombis([]);
setCutters([]);
} else {
const playertype = data as PlayerType;
setAvailablePlayers(
players.filter(
(player) =>
!playertype.handlers.includes(player.id) &&
!playertype.combis.includes(player.id) &&
!playertype.cutters.includes(player.id)
)
);
setHandlers(filterSort(players, playertype.handlers));
setCombis(filterSort(players, playertype.combis));
setCutters(filterSort(players, playertype.cutters));
}
setLoading(false);
}
return (
<>
<HeaderControl
onLoad={handleGet}
onClear={() => {
setAvailablePlayers(players);
setHandlers([]);
setCombis([]);
setCutters([]);
}}
/>
<div className="container">
<div className="box one">
<PlayerList
list={availablePlayers}
setList={setAvailablePlayers}
group={"type-shared"}
className="dragbox reservoir"
/>
</div>
</div>
<div className="container">
<div className="box three">
<h4>handler</h4>
{handlers.length < 1 && (
<span className="grey hint">
drag people here that you like to see as handlers
</span>
)}
<PlayerList
list={handlers}
setList={setHandlers}
group={"type-shared"}
className="dragbox"
/>
</div>
<div className="box three">
<h4>combi</h4>
{combis.length < 1 && (
<span className="grey hint">
drag people here that switch between handling and cutting
</span>
)}
<PlayerList
list={combis}
setList={setCombis}
group={"type-shared"}
className="middle dragbox"
/>
</div>
<div className="box three">
<h4>cutter</h4>
{cutters.length < 1 && (
<span className="grey hint">
drag people here that you think are the best cutters
</span>
)}
<PlayerList
list={cutters}
setList={setCutters}
group={"type-shared"}
className="dragbox"
/>
</div>
</div>
<button className="submit wavering" onClick={() => handleSubmit()}>
💾 <span className="submit_text">submit</span>
</button>
<dialog
ref={dialogRef}
id="PlayerTypeDialog"
onClick={(event) => {
event.currentTarget.close();
}}
>
{dialog}
</dialog>
</>
);
}
function MVPDnD({ user, teams, players }: PlayerInfoProps) {
const [availablePlayers, setAvailablePlayers] = useState<User[]>(players);
const [rankedPlayers, setRankedPlayers] = useState<User[]>([]);
@@ -319,6 +462,7 @@ export default function Rankings() {
const tabs = [
{ id: "Chemistry", label: "🧪 Chemistry" },
{ id: "Type", label: "🃏 Type" },
{ id: "MVP", label: "🏆 MVP" },
];
@@ -327,6 +471,7 @@ export default function Rankings() {
{user && teams && players ? (
<TabController tabs={tabs}>
<ChemistryDnD {...{ user, teams, players }} />
<TypeDnD {...{ user, teams, players }} />
<MVPDnD {...{ user, teams, players }} />
</TabController>
) : (