feat: add player type survey
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a6ebc28d47
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10
cutt/db.py
10
cutt/db.py
@ -69,6 +69,16 @@ class Chemistry(SQLModel, table=True):
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team: int = Field(default=None, foreign_key="team.id")
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class PlayerType(SQLModel, table=True):
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id: int | None = Field(default=None, primary_key=True)
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time: datetime | None = Field(default_factory=utctime)
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user: int = Field(default=None, foreign_key="player.id")
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handlers: list[int] = Field(sa_column=Column(ARRAY(Integer)))
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combis: list[int] = Field(sa_column=Column(ARRAY(Integer)))
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cutters: list[int] = Field(sa_column=Column(ARRAY(Integer)))
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team: int = Field(default=None, foreign_key="team.id")
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class MVPRanking(SQLModel, table=True):
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id: int | None = Field(default=None, primary_key=True)
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time: datetime | None = Field(default_factory=utctime)
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53
cutt/main.py
53
cutt/main.py
@ -2,7 +2,7 @@ from typing import Annotated
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from fastapi import APIRouter, Depends, FastAPI, HTTPException, Security, status
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from fastapi.responses import FileResponse, JSONResponse
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from fastapi.staticfiles import StaticFiles
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from cutt.db import Player, Team, Chemistry, MVPRanking, engine
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from cutt.db import Player, PlayerType, Team, Chemistry, MVPRanking, engine
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from sqlmodel import (
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Session,
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func,
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@ -20,6 +20,7 @@ from cutt.security import (
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from cutt.player import player_router
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C = Chemistry
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PT = PlayerType
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R = MVPRanking
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P = Player
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@ -167,6 +168,56 @@ def get_chemistry(
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)
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@api_router.put("/playertype", tags=["analysis"])
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def submit_playertype(
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playertype: PlayerType, user: Annotated[Player, Depends(get_current_active_user)]
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):
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if playertype.team == 42:
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return JSONResponse("DEMO team, nothing happens")
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if user.id == playertype.user:
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with Session(engine) as session:
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statement = select(Team).where(Team.id == playertype.team)
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players = [t.players for t in session.exec(statement)][0]
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if players:
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player_ids = {p.id for p in players}
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if player_ids >= (
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set(playertype.handlers)
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| set(playertype.combis)
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| set(playertype.cutters)
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):
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session.add(playertype)
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session.commit()
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return JSONResponse("success!")
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raise somethings_fishy
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else:
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raise wrong_user_id_exception
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@api_router.get("/playertype/{team_id}", tags=["analysis"])
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def get_playertype(
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team_id: int, user: Annotated[Player, Depends(get_current_active_user)]
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):
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with Session(engine) as session:
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subquery = (
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select(PT.user, func.max(PT.time).label("latest"))
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.where(PT.user == user.id)
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.where(PT.team == team_id)
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.group_by(PT.user)
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.subquery()
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)
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statement2 = select(PT).join(
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subquery, (PT.user == subquery.c.user) & (PT.time == subquery.c.latest)
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)
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playertype = session.exec(statement2).one_or_none()
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if playertype is not None:
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return playertype
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else:
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail="no previous state was found",
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)
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class SPAStaticFiles(StaticFiles):
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async def get_response(self, path: str, scope):
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response = await super().get_response(path, scope)
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@ -188,7 +188,6 @@ h3 {
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display: flex;
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flex-direction: column;
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min-height: 32px;
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height: 92%;
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}
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.box {
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@ -198,6 +197,9 @@ h3 {
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border-style: solid;
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border-radius: 16px;
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h4 {
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margin: 4px;
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}
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&.one {
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max-width: min(96%, 768px);
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margin: 4px auto;
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@ -208,6 +210,7 @@ h3 {
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}
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.reservoir {
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display: flex;
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flex-direction: unset;
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flex-wrap: wrap;
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justify-content: space-around;
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149
src/Rankings.tsx
149
src/Rankings.tsx
@ -2,7 +2,7 @@ import { ButtonHTMLAttributes, useEffect, useRef, useState } from "react";
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import { ReactSortable, ReactSortableProps } from "react-sortablejs";
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import { apiAuth, loadPlayers, User } from "./api";
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import { TeamState, useSession } from "./Session";
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import { Chemistry, MVPRanking } from "./types";
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import { Chemistry, MVPRanking, PlayerType } from "./types";
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import TabController from "./TabController";
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type PlayerListProps = Partial<ReactSortableProps<any>> & {
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@ -11,7 +11,12 @@ type PlayerListProps = Partial<ReactSortableProps<any>> & {
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function PlayerList(props: PlayerListProps) {
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return (
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<ReactSortable {...props} animation={200} swapThreshold={0.4}>
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<ReactSortable
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{...props}
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animation={200}
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swapThreshold={0.2}
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style={{ minHeight: props.list?.length < 1 ? 64 : 32 }}
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>
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{props.list?.map((item, index) => (
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<div key={item.id} className="item">
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{props.orderedList
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@ -178,6 +183,144 @@ function ChemistryDnD({ user, teams, players }: PlayerInfoProps) {
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);
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}
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function TypeDnD({ user, teams, players }: PlayerInfoProps) {
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const [availablePlayers, setAvailablePlayers] = useState<User[]>(players);
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const [handlers, setHandlers] = useState<User[]>([]);
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const [combis, setCombis] = useState<User[]>([]);
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const [cutters, setCutters] = useState<User[]>([]);
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const [loading, setLoading] = useState(false);
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useEffect(() => {
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handleGet();
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}, [players]);
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const [dialog, setDialog] = useState("dialog");
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const dialogRef = useRef<HTMLDialogElement>(null);
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async function handleSubmit() {
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if (dialogRef.current) dialogRef.current.showModal();
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setDialog("sending...");
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let handlerlist = handlers.map(({ id }) => id);
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let combilist = combis.map(({ id }) => id);
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let cutterlist = cutters.map(({ id }) => id);
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const data = {
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user: user.id,
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handlers: handlerlist,
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combis: combilist,
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cutters: cutterlist,
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team: teams.activeTeam,
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};
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const response = await apiAuth("playertype", data, "PUT");
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setDialog(response || "try sending again");
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}
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async function handleGet() {
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setLoading(true);
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const data = await apiAuth(`playertype/${teams.activeTeam}`, null, "GET");
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if (data.detail) {
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console.log(data.detail);
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setAvailablePlayers(players);
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setHandlers([]);
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setCombis([]);
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setCutters([]);
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} else {
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const playertype = data as PlayerType;
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setAvailablePlayers(
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players.filter(
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(player) =>
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!playertype.handlers.includes(player.id) &&
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!playertype.combis.includes(player.id) &&
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!playertype.cutters.includes(player.id)
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)
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);
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setHandlers(filterSort(players, playertype.handlers));
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setCombis(filterSort(players, playertype.combis));
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setCutters(filterSort(players, playertype.cutters));
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}
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setLoading(false);
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}
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return (
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<>
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<HeaderControl
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onLoad={handleGet}
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onClear={() => {
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setAvailablePlayers(players);
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setHandlers([]);
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setCombis([]);
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setCutters([]);
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}}
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/>
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<div className="container">
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<div className="box one">
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<PlayerList
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list={availablePlayers}
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setList={setAvailablePlayers}
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group={"type-shared"}
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className="dragbox reservoir"
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/>
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</div>
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</div>
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<div className="container">
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<div className="box three">
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<h4>handler</h4>
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{handlers.length < 1 && (
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<span className="grey hint">
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drag people here that you like to see as handlers
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</span>
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)}
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<PlayerList
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list={handlers}
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setList={setHandlers}
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group={"type-shared"}
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className="dragbox"
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/>
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</div>
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<div className="box three">
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<h4>combi</h4>
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{combis.length < 1 && (
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<span className="grey hint">
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drag people here that switch between handling and cutting
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</span>
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)}
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<PlayerList
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list={combis}
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setList={setCombis}
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group={"type-shared"}
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className="middle dragbox"
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/>
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</div>
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<div className="box three">
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<h4>cutter</h4>
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{cutters.length < 1 && (
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<span className="grey hint">
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drag people here that you think are the best cutters
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</span>
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)}
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<PlayerList
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list={cutters}
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setList={setCutters}
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group={"type-shared"}
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className="dragbox"
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/>
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</div>
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</div>
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<button className="submit wavering" onClick={() => handleSubmit()}>
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💾 <span className="submit_text">submit</span>
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</button>
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<dialog
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ref={dialogRef}
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id="PlayerTypeDialog"
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onClick={(event) => {
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event.currentTarget.close();
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}}
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>
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{dialog}
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</dialog>
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</>
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);
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}
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function MVPDnD({ user, teams, players }: PlayerInfoProps) {
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const [availablePlayers, setAvailablePlayers] = useState<User[]>(players);
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const [rankedPlayers, setRankedPlayers] = useState<User[]>([]);
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@ -319,6 +462,7 @@ export default function Rankings() {
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const tabs = [
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{ id: "Chemistry", label: "🧪 Chemistry" },
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{ id: "Type", label: "🃏 Type" },
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{ id: "MVP", label: "🏆 MVP" },
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];
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@ -327,6 +471,7 @@ export default function Rankings() {
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{user && teams && players ? (
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<TabController tabs={tabs}>
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<ChemistryDnD {...{ user, teams, players }} />
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<TypeDnD {...{ user, teams, players }} />
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<MVPDnD {...{ user, teams, players }} />
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</TabController>
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) : (
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@ -27,6 +27,14 @@ export interface Chemistry {
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love: number[];
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}
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export interface PlayerType {
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id: number;
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user: number;
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handlers: number[];
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combis: number[];
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cutters: number[];
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}
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export interface MVPRanking {
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id: number;
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user: number;
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