58 lines
1.6 KiB
Python
58 lines
1.6 KiB
Python
import svg
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from typing import Iterator, NamedTuple
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import numpy as np
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RGen = np.random.default_rng()
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class Point(NamedTuple):
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x: float
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y: float
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def iter_body_points(size: int) -> Iterator[Point]:
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n_points = RGen.integers(3, 12) # how many points do we want?
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angle_step = (
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np.pi * 2 / n_points
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) # step used to place each point at equal distances
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for point_number in range(1, n_points + 1):
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pull = 0.75 * RGen.random() * 0.25
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angle = point_number * angle_step
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x = size + np.cos(angle) * size * pull
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y = size + np.sin(angle) * size * pull
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yield Point(x, y)
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def spline(points: list[Point], body_tension: int) -> Iterator[svg.PathData]:
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"""
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https://github.com/georgedoescode/splinejs
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"""
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yield svg.MoveTo(*points[-1])
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first_point = points[0]
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second_point = points[1]
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points.insert(0, points[-1])
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points.insert(0, points[-2])
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points.append(first_point)
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points.append(second_point)
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for p0, p1, p2, p3 in zip(points, points[1:], points[2:], points[3:]):
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yield svg.CubicBezier(
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x1=p1.x + (p2.x - p0.x) / 6 * body_tension,
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y1=p1.y + (p2.y - p0.y) / 6 * body_tension,
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x2=p2.x - (p3.x - p1.x) / 6 * body_tension,
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y2=p2.y - (p3.y - p1.y) / 6 * body_tension,
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x=p2.x,
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y=p2.y,
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)
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def blob(x, y, c, s, body_tension: int = 1) -> svg.Path:
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points = list(iter_body_points(s))
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return svg.Path(
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d=list(spline(points, body_tension)),
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fill=c,
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stroke="#000000",
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stroke_width=2,
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transform=[svg.Translate(x-s, y-s)],
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)
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