working with some emojis and card game characters

This commit is contained in:
julius 2024-10-25 22:54:46 +02:00
parent dfaef09ccb
commit 62e7aa0e07
Signed by: julius
GPG Key ID: C80A63E6A5FD7092
2 changed files with 364 additions and 61 deletions

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@ -65,9 +65,10 @@ class CoordsGenerator:
x, y = self.noise.shape
x = np.random.choice(x, size=n, replace=False)
y = [
np.random.choice(y, size=1, p=self.noise_distribution[x_, :], replace=False) for x_ in x
np.random.choice(y, size=1, p=self.noise_distribution[x_, :], replace=False)
for x_ in x
]
return x, y
return x, np.array(y).flatten()
if __name__ == "__main__":

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@ -1,79 +1,374 @@
import itertools
import json
import random
from pathlib import Path
import logging
from perlin import CoordsGenerator
import svg
import json
import matplotlib.pyplot as plt
import numpy as np
RGen = np.random.default_rng()
heartshape = [
svg.M(1, 3),
svg.Arc(2, 2, 0, False, True, x=5, y=3),
svg.Arc(2, 2, 0, False, True, x=9, y=3),
svg.Q(9, 6, 5, 9),
svg.Q(1, 6, 1, 3),
svg.Z(),
]
heartshape2 = [
svg.M(-4.913, -10.043),
svg.Q(-1.968, -10.043, -0.404, -6.332),
svg.Q(-0.024, -5.252, -0.024, -4.929),
svg.Q(0.054, -4.929, 0.231, -5.874),
svg.Q(1.743, -10.043, 4.913, -10.043),
svg.Q(7.734, -10.043, 9.384, -7.196),
svg.Q(9.894, -6.142, 9.894, -5.062),
svg.L(9.894, -4.885),
svg.Q(9.894, -1.404, 6.913, 1.715),
svg.Q(0.823, 9.153, 0.015, 10.043),
svg.L(-0.067, 10.043),
svg.L(-8.274, -0.069),
svg.Q(-9.894, -2.471, -9.894, -4.929),
svg.Q(-9.894, -7.762, -7.207, -9.438),
svg.Q(-6.114, -10.043, -4.913, -10.043),
svg.Z(),
svg.M(-9.203, -5.062),
svg.L(-9.203, -4.846),
svg.Q(-9.203, -1.892, -6.395, 1.188),
svg.L(0.015, 9.015),
svg.L(0.054, 9.015),
svg.L(7.803, -0.419),
svg.Q(9.207, -2.592, 9.207, -4.63),
svg.L(9.207, -5.144),
svg.Q(9.207, -7.464, 6.654, -8.976),
svg.Q(5.7, -9.356, 4.913, -9.356),
svg.Q(1.35, -9.356, 0.192, -3.322),
svg.Q(0.054, -2.808, 0.054, -2.458),
svg.L(-0.024, -2.458),
svg.Q(-0.024, -3.512, -0.996, -6.332),
svg.Q(-2.361, -9.356, -4.913, -9.356),
svg.Q(-7.259, -9.356, -8.706, -6.967),
svg.Q(-9.203, -6.021, -9.203, -5.062),
svg.Z(),
]
clubs = [
svg.M(0.005, -2.647),
svg.Q(0.765, -2.647, 1.122, -1.841),
svg.Q(1.169, -1.657, 1.179, -1.458),
svg.Q(1.179, -1.043, 0.753, -0.475),
svg.L(0.541, -0.263),
svg.L(0.551, -0.263),
svg.Q(0.814, -0.362, 1.112, -0.362),
svg.L(1.179, -0.362),
svg.Q(2.024, -0.362, 2.365, 0.355),
svg.Q(2.446, 0.589, 2.446, 0.802),
svg.Q(2.446, 1.53, 1.705, 1.899),
svg.Q(1.563, 1.941, 1.311, 1.963),
svg.Q(0.452, 1.963, 0.094, 0.991),
svg.L(0.083, 0.991),
svg.L(0.083, 1.022),
svg.Q(0.083, 2.24, 0.374, 2.626),
svg.L(0.374, 2.647),
svg.L(-0.364, 2.647),
svg.L(-0.385, 2.626),
svg.Q(-0.083, 2.172, -0.083, 0.991),
svg.L(-0.083, 0.979),
svg.L(-0.095, 0.979),
svg.Q(-0.449, 1.963, -1.319, 1.963),
svg.Q(-1.997, 1.963, -2.358, 1.25),
svg.Q(-2.446, 1.008, -2.446, 0.802),
svg.Q(-2.446, -0.024, -1.574, -0.32),
svg.Q(-1.339, -0.362, -1.159, -0.362),
svg.L(-1.127, -0.362),
svg.Q(-0.821, -0.362, -0.544, -0.263),
svg.L(-0.534, -0.263),
svg.L(-0.534, -0.273),
svg.Q(-0.833, -0.525, -0.935, -0.769),
svg.Q(-1.148, -1.16, -1.148, -1.447),
svg.L(-1.148, -1.497),
svg.Q(-1.148, -2.21, -0.385, -2.579),
svg.Q(-0.133, -2.647, 0.005, -2.647),
svg.Z(),
]
spades = []
diamond = [
svg.M(0.01, -7.2),
svg.L(4.86, -0.9),
svg.Q(5.53, -0.08, 5.53, 0.05),
svg.L(0.01, 7.2),
svg.Q(-0.11, 7.12, -5.53, 0.05),
svg.Q(-5.53, -0.08, -4.46, -1.42),
svg.L(0.01, -7.2),
svg.Z(),
]
"" "" ""
def openmoji(marker: str, x, y, s, c):
if len(marker) != 1:
return
file = hex(ord(marker))[2:]
file = Path(f"openmoji/{file}.svg")
if file.is_file():
return svg.Text(text=marker, x=x, y=y, class_=["c"+c[1:], hex(int(s*100))[2:]])
# return svg.Image(href=str(file), transform=[svg.Translate(x=x, y=y), svg.Scale(s)])
def markertoSVG(marker, x, y, c, s):
if marker == ".":
return svg.Circle(cx=x, cy=y, fill=c, r=np.sqrt(s))
elif marker == "o":
return svg.Circle(
cx=x,
cy=y,
stroke=c,
fill="none",
stroke_width=np.sqrt(s / 4),
r=np.sqrt(s),
)
elif marker == "+":
shift = np.sqrt(s)
return svg.Path(
stroke=c,
stroke_width=np.sqrt(s) / 4,
stroke_linecap="round",
d=[
svg.M(x - shift, y), # horizontal line
svg.L(x + shift, y),
svg.M(x, y - shift), # vertical line
svg.L(x, y + shift),
],
)
elif marker == "t":
shift = np.sqrt(s)
return svg.Polygon(
stroke=c,
stroke_width=np.sqrt(s) / 4,
stroke_linejoin="round",
points=[
x + shift * np.sqrt(3) / 2,
y - shift / 2,
x - shift * np.sqrt(3) / 2,
y - shift / 2,
x,
y + shift,
],
transform=[svg.Rotate(RGen.random() * 360, x, y)],
)
elif marker == "Y":
shift = np.sqrt(s)
return svg.Path(
stroke=c,
stroke_width=np.sqrt(s) / 4,
stroke_linecap="round",
d=[
svg.M(x + shift * np.sqrt(3) / 2, y - shift / 2), # / line
svg.L(x, y),
svg.M(x - shift * np.sqrt(3) / 2, y - shift / 2), # / line
svg.L(x, y),
svg.M(x, y + shift), # / line
svg.L(x, y),
],
transform=[svg.Rotate(RGen.random() * 360, x, y)],
)
elif marker == "P":
shift = np.sqrt(s)
return svg.Path(
stroke=c,
stroke_width=np.sqrt(s) * 2 / 3,
d=[
svg.M(x - shift, y), # horizontal line
svg.L(x + shift, y),
svg.M(x, y - shift), # vertical line
svg.L(x, y + shift),
],
)
elif marker == "-":
shift = np.sqrt(s)
return svg.Path(
stroke=c,
stroke_width=np.sqrt(s) / 4,
d=[
svg.M(x - shift, y), # horizontal line
svg.L(x + shift, y),
],
)
elif marker == "|":
shift = np.sqrt(s)
return svg.Path(
stroke=c,
stroke_width=np.sqrt(s) / 4,
d=[
svg.M(x, y - shift), # vertical line
svg.L(x, y + shift),
],
)
elif marker == "s":
shift = np.sqrt(s) * 2
return svg.Rect(x=x, y=y, width=shift, height=shift, fill=c)
elif marker == "S":
s = np.sqrt(s) * 2
return svg.Rect(x=x, y=y, width=s, height=s, fill=c, rx=s / 3, ry=s / 3)
elif marker == "":
s = np.sqrt(s) / 8
return svg.Path(
d=diamond,
fill=c,
transform=[svg.Translate(x=x, y=y), svg.Scale(s)],
)
elif marker == "":
return openmoji(marker, x, y, s, c)
elif marker == "":
s = np.sqrt(s) / 2
return svg.Path(
d=clubs,
fill=c,
transform=[svg.Translate(x=x, y=y), svg.Scale(s)],
)
elif marker == "":
s = np.sqrt(s) / 8
return svg.Path(
d=diamond,
fill=c,
transform=[svg.Translate(x=x, y=y), svg.Scale(s)],
)
elif marker == "":
s = np.sqrt(s) / 4
return svg.Path(
d=heartshape2,
fill="none",
stroke=c,
stroke_width=s / 4,
transform=[svg.Translate(x=x, y=y), svg.Scale(s / 2)],
)
elif marker == "":
s = np.sqrt(s) / 4
return svg.Path(
d=heartshape,
fill=c,
transform=[svg.Translate(x=x - 5, y=y - 9), svg.Scale(s)],
)
elif marker == "e":
s = np.sqrt(s * 2)
return svg.Ellipse(
cx=x,
cy=y,
fill=c,
rx=s,
ry=s / 2,
transform=[svg.Rotate(RGen.random() * 360, x, y)],
)
elif marker == "x":
shift = np.sqrt(s)
scale = np.sqrt(2) / 2
return svg.Path(
stroke=c,
stroke_width=np.sqrt(s) / 4,
stroke_linecap="round",
d=[
svg.M(x - shift * scale, y - shift * scale), # / line
svg.L(x + shift * scale, y + shift * scale),
svg.M(x - shift * scale, y + shift * scale),
svg.L(x + shift * scale, y - shift * scale), # / line
],
)
elif marker == "*":
shift = np.sqrt(s)
return [
svg.Path(
stroke=c,
stroke_width=np.sqrt(s) / 4,
stroke_linecap="round",
transform=[svg.Rotate(angle, x, y)],
d=[
svg.M(x - shift, y),
svg.L(x + shift, y),
],
)
for angle in (0, 60, -60)
]
def make_wallpaper(
background: str,
speckle_colours: list[str],
filename: str | Path,
density: int = 0.6,
dimensions: tuple[float | int, float | int] = (1920, 1080),
) -> None:
x, y = dimensions
speckles_per_colour = x / 100 * y / 100 * density
speckle_colours: str,
density: float = 0.12,
size: float = 3,
fileformat: str = "svg",
orientation: str = "landscape",
filename: str = "",
markers: str = ".",
perlin: bool = True,
):
speckle_colours = speckle_colours.split(",")
background = speckle_colours.pop(0)
if orientation == "portrait":
x, y = (1080, 1920)
elif orientation == "landscape":
x, y = (1920, 1080)
elif "x" in orientation:
resolution = orientation.split("x")
if len(resolution) != 2:
logging.critical("input resolution has more or less than 2 dimensions")
return
x, y = resolution
if all([x.isdigit(), y.isdigit()]):
x, y = int(x), int(y)
else:
return
else:
x, y = (1920, 1080)
speckles_per_colour = int(x / 128 * y / 128 * density / len(markers))
fig, ax = plt.subplots(figsize=(x / 100, y / 100), facecolor=background)
ax.set_facecolor(background)
[spine.set_color(background) for spine in ax.spines.values()]
plt.xticks([])
plt.yticks([])
plt.margins(0, 0)
if perlin:
gen = CoordsGenerator(x, y)
for color, size in itertools.product(
elements = [svg.Rect(width=x, height=y, color=background)]
style = svg.Style(
text="\n".join(
[f".c{colour[1:]} {{ fill: {colour}; }}" for colour in speckle_colours]
)
)
elements.append(style)
style = svg.Style(
text="\n".join(
[
f".{hex(int(size*100))[2:]} {{ font-size: {int(np.sqrt(size)*16)}px; }}"
for size in np.logspace(0, size, 10, base=np.exp(2))
]
)
)
elements.append(style)
for colour, marker, size in itertools.product(
speckle_colours,
np.logspace(1, 6, 8, base=2),
markers,
np.logspace(0, size, 10, base=np.exp(2)),
):
plt.scatter(
[random.random() * x / 8 for _ in range(speckles_per_colour)],
[random.random() * y / 8 for _ in range(speckles_per_colour)],
c=color,
s=size,
if perlin:
xs, ys = gen.pick(speckles_per_colour)
else:
xs, ys = zip(
RGen.random(speckles_per_colour) * x,
RGen.random(speckles_per_colour) * y,
)
elements.extend(
[markertoSVG(marker, x, y, colour, size) for x, y in zip(xs, ys)]
)
plt.tight_layout()
# plt.xlim(0, x)
# plt.ylim(0, y)
# plt.axis("off")
plt.savefig(
filename,
dpi=128,
bbox_inches="tight",
pad_inches=0,
)
# plt.show()
plt.close()
# palette = random.choice(palettes)
def speckles(palette):
for i, background in enumerate(palette):
speckle_colours = palette[:i] + palette[i + 1 :]
_id = "_".join(speckle_colours).replace("#", "")
speckle_colours += ["#000000", "#000000", "#ffffff"]
make_wallpaper(
background,
speckle_colours,
f"speckles/speckles_{_id}.png",
)
def night_sky(palette):
speckle_colours = palette + ["#ffffff"]
_id = "_".join(palette).replace("#", "")
make_wallpaper(
"#000000",
speckle_colours,
f"speckles/night_sky_{_id}.png",
)
content = svg.SVG(width=x, height=y, elements=elements)
with open(filename, "wt") as f:
f.write(content.as_str())
if __name__ == "__main__":
palettes = [
{"colours": ["#DE4A21", "#6F04F2", "#490B1C", "#4a9c9e"], "votes": 1000000},
{"colours": ["#eee4ab", "#e5cb9f", "#99c4c8", "#68a7ad"], "votes": 100000},
{"colours": ["#e4d192", "#cba0ae", "#af7ab3", "#80558c"], "votes": 100000},
{"colours": ["#eeeeee", "#e1d4bb", "#cbb279", "#537188"], "votes": 100000},
@ -96,6 +391,13 @@ if __name__ == "__main__":
{"colours": ["#7c9070", "#9ca777", "#fee8b0", "#f97b22"], "votes": 100000},
{"colours": ["#002a19", "#000000", "#ffffff", "#e0512f"], "votes": 100000},
]
make_wallpaper(
",".join(["#000000"] + palettes[0]["colours"]),
orientation="2880x1920",
filename="testing.svg",
markers="Yt♠",
)
exit()
palette_files = ["colorhunt.json"]
for palette_file in palette_files: