working with some emojis and card game characters
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dfaef09ccb
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@ -65,9 +65,10 @@ class CoordsGenerator:
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x, y = self.noise.shape
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x = np.random.choice(x, size=n, replace=False)
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y = [
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np.random.choice(y, size=1, p=self.noise_distribution[x_, :], replace=False) for x_ in x
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np.random.choice(y, size=1, p=self.noise_distribution[x_, :], replace=False)
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for x_ in x
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]
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return x, y
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return x, np.array(y).flatten()
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if __name__ == "__main__":
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418
speckles.py
418
speckles.py
@ -1,79 +1,374 @@
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import itertools
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import json
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import random
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from pathlib import Path
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import logging
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from perlin import CoordsGenerator
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import svg
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import json
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import matplotlib.pyplot as plt
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import numpy as np
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RGen = np.random.default_rng()
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heartshape = [
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svg.M(1, 3),
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svg.Arc(2, 2, 0, False, True, x=5, y=3),
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svg.Arc(2, 2, 0, False, True, x=9, y=3),
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svg.Q(9, 6, 5, 9),
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svg.Q(1, 6, 1, 3),
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svg.Z(),
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]
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heartshape2 = [
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svg.M(-4.913, -10.043),
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svg.Q(-1.968, -10.043, -0.404, -6.332),
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svg.Q(-0.024, -5.252, -0.024, -4.929),
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svg.Q(0.054, -4.929, 0.231, -5.874),
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svg.Q(1.743, -10.043, 4.913, -10.043),
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svg.Q(7.734, -10.043, 9.384, -7.196),
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svg.Q(9.894, -6.142, 9.894, -5.062),
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svg.L(9.894, -4.885),
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svg.Q(9.894, -1.404, 6.913, 1.715),
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svg.Q(0.823, 9.153, 0.015, 10.043),
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svg.L(-0.067, 10.043),
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svg.L(-8.274, -0.069),
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svg.Q(-9.894, -2.471, -9.894, -4.929),
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svg.Q(-9.894, -7.762, -7.207, -9.438),
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svg.Q(-6.114, -10.043, -4.913, -10.043),
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svg.Z(),
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svg.M(-9.203, -5.062),
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svg.L(-9.203, -4.846),
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svg.Q(-9.203, -1.892, -6.395, 1.188),
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svg.L(0.015, 9.015),
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svg.L(0.054, 9.015),
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svg.L(7.803, -0.419),
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svg.Q(9.207, -2.592, 9.207, -4.63),
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svg.L(9.207, -5.144),
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svg.Q(9.207, -7.464, 6.654, -8.976),
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svg.Q(5.7, -9.356, 4.913, -9.356),
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svg.Q(1.35, -9.356, 0.192, -3.322),
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svg.Q(0.054, -2.808, 0.054, -2.458),
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svg.L(-0.024, -2.458),
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svg.Q(-0.024, -3.512, -0.996, -6.332),
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svg.Q(-2.361, -9.356, -4.913, -9.356),
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svg.Q(-7.259, -9.356, -8.706, -6.967),
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svg.Q(-9.203, -6.021, -9.203, -5.062),
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svg.Z(),
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]
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clubs = [
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svg.M(0.005, -2.647),
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svg.Q(0.765, -2.647, 1.122, -1.841),
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svg.Q(1.169, -1.657, 1.179, -1.458),
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svg.Q(1.179, -1.043, 0.753, -0.475),
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svg.L(0.541, -0.263),
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svg.L(0.551, -0.263),
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svg.Q(0.814, -0.362, 1.112, -0.362),
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svg.L(1.179, -0.362),
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svg.Q(2.024, -0.362, 2.365, 0.355),
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svg.Q(2.446, 0.589, 2.446, 0.802),
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svg.Q(2.446, 1.53, 1.705, 1.899),
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svg.Q(1.563, 1.941, 1.311, 1.963),
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svg.Q(0.452, 1.963, 0.094, 0.991),
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svg.L(0.083, 0.991),
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svg.L(0.083, 1.022),
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svg.Q(0.083, 2.24, 0.374, 2.626),
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svg.L(0.374, 2.647),
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svg.L(-0.364, 2.647),
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svg.L(-0.385, 2.626),
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svg.Q(-0.083, 2.172, -0.083, 0.991),
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svg.L(-0.083, 0.979),
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svg.L(-0.095, 0.979),
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svg.Q(-0.449, 1.963, -1.319, 1.963),
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svg.Q(-1.997, 1.963, -2.358, 1.25),
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svg.Q(-2.446, 1.008, -2.446, 0.802),
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svg.Q(-2.446, -0.024, -1.574, -0.32),
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svg.Q(-1.339, -0.362, -1.159, -0.362),
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svg.L(-1.127, -0.362),
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svg.Q(-0.821, -0.362, -0.544, -0.263),
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svg.L(-0.534, -0.263),
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svg.L(-0.534, -0.273),
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svg.Q(-0.833, -0.525, -0.935, -0.769),
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svg.Q(-1.148, -1.16, -1.148, -1.447),
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svg.L(-1.148, -1.497),
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svg.Q(-1.148, -2.21, -0.385, -2.579),
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svg.Q(-0.133, -2.647, 0.005, -2.647),
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svg.Z(),
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]
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spades = []
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diamond = [
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svg.M(0.01, -7.2),
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svg.L(4.86, -0.9),
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svg.Q(5.53, -0.08, 5.53, 0.05),
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svg.L(0.01, 7.2),
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svg.Q(-0.11, 7.12, -5.53, 0.05),
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svg.Q(-5.53, -0.08, -4.46, -1.42),
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svg.L(0.01, -7.2),
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svg.Z(),
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]
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"♠" "♣" "♥"
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def openmoji(marker: str, x, y, s, c):
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if len(marker) != 1:
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return
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file = hex(ord(marker))[2:]
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file = Path(f"openmoji/{file}.svg")
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if file.is_file():
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return svg.Text(text=marker, x=x, y=y, class_=["c"+c[1:], hex(int(s*100))[2:]])
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# return svg.Image(href=str(file), transform=[svg.Translate(x=x, y=y), svg.Scale(s)])
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def markertoSVG(marker, x, y, c, s):
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if marker == ".":
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return svg.Circle(cx=x, cy=y, fill=c, r=np.sqrt(s))
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elif marker == "o":
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return svg.Circle(
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cx=x,
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cy=y,
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stroke=c,
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fill="none",
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stroke_width=np.sqrt(s / 4),
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r=np.sqrt(s),
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)
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elif marker == "+":
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shift = np.sqrt(s)
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return svg.Path(
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stroke=c,
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stroke_width=np.sqrt(s) / 4,
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stroke_linecap="round",
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d=[
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svg.M(x - shift, y), # horizontal line
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svg.L(x + shift, y),
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svg.M(x, y - shift), # vertical line
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svg.L(x, y + shift),
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],
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)
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elif marker == "t":
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shift = np.sqrt(s)
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return svg.Polygon(
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stroke=c,
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stroke_width=np.sqrt(s) / 4,
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stroke_linejoin="round",
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points=[
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x + shift * np.sqrt(3) / 2,
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y - shift / 2,
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x - shift * np.sqrt(3) / 2,
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y - shift / 2,
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x,
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y + shift,
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],
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transform=[svg.Rotate(RGen.random() * 360, x, y)],
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)
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elif marker == "Y":
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shift = np.sqrt(s)
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return svg.Path(
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stroke=c,
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stroke_width=np.sqrt(s) / 4,
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stroke_linecap="round",
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d=[
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svg.M(x + shift * np.sqrt(3) / 2, y - shift / 2), # / line
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svg.L(x, y),
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svg.M(x - shift * np.sqrt(3) / 2, y - shift / 2), # / line
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svg.L(x, y),
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svg.M(x, y + shift), # / line
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svg.L(x, y),
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],
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transform=[svg.Rotate(RGen.random() * 360, x, y)],
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)
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elif marker == "P":
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shift = np.sqrt(s)
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return svg.Path(
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stroke=c,
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stroke_width=np.sqrt(s) * 2 / 3,
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d=[
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svg.M(x - shift, y), # horizontal line
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svg.L(x + shift, y),
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svg.M(x, y - shift), # vertical line
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svg.L(x, y + shift),
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],
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)
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elif marker == "-":
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shift = np.sqrt(s)
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return svg.Path(
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stroke=c,
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stroke_width=np.sqrt(s) / 4,
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d=[
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svg.M(x - shift, y), # horizontal line
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svg.L(x + shift, y),
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],
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)
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elif marker == "|":
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shift = np.sqrt(s)
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return svg.Path(
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stroke=c,
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stroke_width=np.sqrt(s) / 4,
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d=[
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svg.M(x, y - shift), # vertical line
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svg.L(x, y + shift),
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],
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)
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elif marker == "s":
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shift = np.sqrt(s) * 2
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return svg.Rect(x=x, y=y, width=shift, height=shift, fill=c)
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elif marker == "S":
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s = np.sqrt(s) * 2
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return svg.Rect(x=x, y=y, width=s, height=s, fill=c, rx=s / 3, ry=s / 3)
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elif marker == "♦":
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s = np.sqrt(s) / 8
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return svg.Path(
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d=diamond,
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fill=c,
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transform=[svg.Translate(x=x, y=y), svg.Scale(s)],
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)
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elif marker == "♠":
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return openmoji(marker, x, y, s, c)
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elif marker == "♣":
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s = np.sqrt(s) / 2
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return svg.Path(
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d=clubs,
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fill=c,
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transform=[svg.Translate(x=x, y=y), svg.Scale(s)],
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)
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elif marker == "♦":
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s = np.sqrt(s) / 8
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return svg.Path(
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d=diamond,
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fill=c,
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transform=[svg.Translate(x=x, y=y), svg.Scale(s)],
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)
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elif marker == "♡":
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s = np.sqrt(s) / 4
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return svg.Path(
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d=heartshape2,
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fill="none",
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stroke=c,
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stroke_width=s / 4,
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transform=[svg.Translate(x=x, y=y), svg.Scale(s / 2)],
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)
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elif marker == "♥":
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s = np.sqrt(s) / 4
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return svg.Path(
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d=heartshape,
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fill=c,
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transform=[svg.Translate(x=x - 5, y=y - 9), svg.Scale(s)],
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)
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elif marker == "e":
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s = np.sqrt(s * 2)
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return svg.Ellipse(
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cx=x,
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cy=y,
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fill=c,
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rx=s,
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ry=s / 2,
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transform=[svg.Rotate(RGen.random() * 360, x, y)],
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)
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elif marker == "x":
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shift = np.sqrt(s)
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scale = np.sqrt(2) / 2
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return svg.Path(
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stroke=c,
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stroke_width=np.sqrt(s) / 4,
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stroke_linecap="round",
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d=[
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svg.M(x - shift * scale, y - shift * scale), # / line
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svg.L(x + shift * scale, y + shift * scale),
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svg.M(x - shift * scale, y + shift * scale),
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svg.L(x + shift * scale, y - shift * scale), # / line
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],
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)
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elif marker == "*":
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shift = np.sqrt(s)
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return [
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svg.Path(
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stroke=c,
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stroke_width=np.sqrt(s) / 4,
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stroke_linecap="round",
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transform=[svg.Rotate(angle, x, y)],
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d=[
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svg.M(x - shift, y),
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svg.L(x + shift, y),
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],
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)
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for angle in (0, 60, -60)
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]
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def make_wallpaper(
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background: str,
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speckle_colours: list[str],
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filename: str | Path,
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density: int = 0.6,
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dimensions: tuple[float | int, float | int] = (1920, 1080),
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) -> None:
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x, y = dimensions
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speckles_per_colour = x / 100 * y / 100 * density
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fig, ax = plt.subplots(figsize=(x / 100, y / 100), facecolor=background)
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ax.set_facecolor(background)
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[spine.set_color(background) for spine in ax.spines.values()]
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plt.xticks([])
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plt.yticks([])
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plt.margins(0, 0)
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for color, size in itertools.product(
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speckle_colours,
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np.logspace(1, 6, 8, base=2),
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speckle_colours: str,
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density: float = 0.12,
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size: float = 3,
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fileformat: str = "svg",
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orientation: str = "landscape",
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filename: str = "",
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markers: str = ".",
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perlin: bool = True,
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):
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plt.scatter(
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[random.random() * x / 8 for _ in range(speckles_per_colour)],
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[random.random() * y / 8 for _ in range(speckles_per_colour)],
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c=color,
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s=size,
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speckle_colours = speckle_colours.split(",")
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background = speckle_colours.pop(0)
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if orientation == "portrait":
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x, y = (1080, 1920)
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elif orientation == "landscape":
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x, y = (1920, 1080)
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elif "x" in orientation:
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resolution = orientation.split("x")
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if len(resolution) != 2:
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logging.critical("input resolution has more or less than 2 dimensions")
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return
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x, y = resolution
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if all([x.isdigit(), y.isdigit()]):
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x, y = int(x), int(y)
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else:
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return
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else:
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x, y = (1920, 1080)
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speckles_per_colour = int(x / 128 * y / 128 * density / len(markers))
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if perlin:
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gen = CoordsGenerator(x, y)
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elements = [svg.Rect(width=x, height=y, color=background)]
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style = svg.Style(
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text="\n".join(
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[f".c{colour[1:]} {{ fill: {colour}; }}" for colour in speckle_colours]
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)
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plt.tight_layout()
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# plt.xlim(0, x)
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# plt.ylim(0, y)
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# plt.axis("off")
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plt.savefig(
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filename,
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dpi=128,
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bbox_inches="tight",
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pad_inches=0,
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)
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# plt.show()
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plt.close()
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elements.append(style)
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style = svg.Style(
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text="\n".join(
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[
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f".{hex(int(size*100))[2:]} {{ font-size: {int(np.sqrt(size)*16)}px; }}"
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for size in np.logspace(0, size, 10, base=np.exp(2))
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]
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)
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)
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elements.append(style)
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# palette = random.choice(palettes)
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def speckles(palette):
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for i, background in enumerate(palette):
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speckle_colours = palette[:i] + palette[i + 1 :]
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_id = "_".join(speckle_colours).replace("#", "")
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speckle_colours += ["#000000", "#000000", "#ffffff"]
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make_wallpaper(
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background,
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for colour, marker, size in itertools.product(
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speckle_colours,
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f"speckles/speckles_{_id}.png",
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markers,
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np.logspace(0, size, 10, base=np.exp(2)),
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):
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if perlin:
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xs, ys = gen.pick(speckles_per_colour)
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else:
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xs, ys = zip(
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RGen.random(speckles_per_colour) * x,
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RGen.random(speckles_per_colour) * y,
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)
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elements.extend(
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[markertoSVG(marker, x, y, colour, size) for x, y in zip(xs, ys)]
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)
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def night_sky(palette):
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speckle_colours = palette + ["#ffffff"]
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_id = "_".join(palette).replace("#", "")
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make_wallpaper(
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"#000000",
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speckle_colours,
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f"speckles/night_sky_{_id}.png",
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)
|
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content = svg.SVG(width=x, height=y, elements=elements)
|
||||
with open(filename, "wt") as f:
|
||||
f.write(content.as_str())
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
palettes = [
|
||||
{"colours": ["#DE4A21", "#6F04F2", "#490B1C", "#4a9c9e"], "votes": 1000000},
|
||||
{"colours": ["#eee4ab", "#e5cb9f", "#99c4c8", "#68a7ad"], "votes": 100000},
|
||||
{"colours": ["#e4d192", "#cba0ae", "#af7ab3", "#80558c"], "votes": 100000},
|
||||
{"colours": ["#eeeeee", "#e1d4bb", "#cbb279", "#537188"], "votes": 100000},
|
||||
@ -96,6 +391,13 @@ if __name__ == "__main__":
|
||||
{"colours": ["#7c9070", "#9ca777", "#fee8b0", "#f97b22"], "votes": 100000},
|
||||
{"colours": ["#002a19", "#000000", "#ffffff", "#e0512f"], "votes": 100000},
|
||||
]
|
||||
make_wallpaper(
|
||||
",".join(["#000000"] + palettes[0]["colours"]),
|
||||
orientation="2880x1920",
|
||||
filename="testing.svg",
|
||||
markers="Yt♠",
|
||||
)
|
||||
exit()
|
||||
|
||||
palette_files = ["colorhunt.json"]
|
||||
for palette_file in palette_files:
|
||||
|
Loading…
Reference in New Issue
Block a user