314 lines
8.5 KiB
TypeScript
314 lines
8.5 KiB
TypeScript
import {
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ButtonHTMLAttributes,
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Fragment,
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ReactNode,
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useEffect,
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useRef,
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useState,
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} from "react";
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import { ReactSortable, ReactSortableProps } from "react-sortablejs";
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import { apiAuth, User } from "./api";
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import { useSession } from "./Session";
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import { Chemistry, MVPRanking } from "./types";
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import TabController from "./TabController";
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type PlayerListProps = Partial<ReactSortableProps<any>> & {
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orderedList?: boolean;
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};
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function PlayerList(props: PlayerListProps) {
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return (
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<ReactSortable {...props} animation={200} swapThreshold={0.4}>
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{props.list?.map((item, index) => (
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<div key={item.id} className="item">
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{props.orderedList
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? index + 1 + ". " + item.display_name
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: item.display_name}
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</div>
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))}
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</ReactSortable>
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);
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}
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const LoadButton = (props: ButtonHTMLAttributes<HTMLButtonElement>) => {
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return (
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<button {...props} style={{ padding: "4px 16px" }}>
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🗃️ restore previous
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</button>
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);
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};
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const ClearButton = (props: ButtonHTMLAttributes<HTMLButtonElement>) => {
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return (
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<button {...props} style={{ padding: "4px 16px" }}>
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🗑️ start over
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</button>
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);
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};
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function filterSort(list: User[], ids: number[]): User[] {
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const objectMap = new Map(list.map((obj) => [obj.id, obj]));
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const filteredAndSortedObjects = ids
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.map((id) => objectMap.get(id))
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.filter((obj) => obj !== undefined);
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return filteredAndSortedObjects;
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}
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interface PlayerInfoProps {
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user: User;
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players: User[];
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}
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function ChemistryDnD({ user, players }: PlayerInfoProps) {
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var otherPlayers = players.filter((player) => player.id !== user.id);
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const [playersLeft, setPlayersLeft] = useState<User[]>([]);
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const [playersMiddle, setPlayersMiddle] = useState<User[]>(otherPlayers);
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const [playersRight, setPlayersRight] = useState<User[]>([]);
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useEffect(() => {
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setPlayersMiddle(otherPlayers);
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}, [players]);
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const [dialog, setDialog] = useState("dialog");
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const dialogRef = useRef<HTMLDialogElement>(null);
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async function handleSubmit() {
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if (dialogRef.current) dialogRef.current.showModal();
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setDialog("sending...");
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let left = playersLeft.map(({ id }) => id);
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let middle = playersMiddle.map(({ id }) => id);
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let right = playersRight.map(({ id }) => id);
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const data = { user: user.id, hate: left, undecided: middle, love: right };
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const response = await apiAuth("chemistry", data, "PUT");
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setDialog(response || "try sending again");
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}
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async function handleGet() {
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const chemistry = (await apiAuth("chemistry", null, "GET")) as Chemistry;
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setPlayersLeft(filterSort(otherPlayers, chemistry.hate));
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setPlayersMiddle(
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otherPlayers.filter(
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(player) =>
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!chemistry.hate.includes(player.id) &&
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!chemistry.love.includes(player.id)
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)
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);
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setPlayersRight(filterSort(otherPlayers, chemistry.love));
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}
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return (
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<>
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<HeaderControl
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onLoad={handleGet}
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onClear={() => {
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setPlayersRight([]);
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setPlayersMiddle(otherPlayers);
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setPlayersLeft([]);
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}}
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/>
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<div className="container">
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<div className="box three">
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<h2>😬</h2>
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{playersLeft.length < 1 && (
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<span className="grey hint">
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drag people here that you'd rather not play with
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</span>
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)}
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<PlayerList
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list={playersLeft}
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setList={setPlayersLeft}
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group={"shared"}
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className="dragbox"
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/>
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</div>
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<div className="box three">
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<h2>🤷</h2>
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<PlayerList
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list={playersMiddle}
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setList={setPlayersMiddle}
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group={"shared"}
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className="middle dragbox"
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/>
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</div>
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<div className="box three">
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<h2>😍</h2>
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{playersRight.length < 1 && (
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<span className="grey hint">
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drag people here that you love playing with from best to ... ok
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</span>
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)}
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<PlayerList
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list={playersRight}
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setList={setPlayersRight}
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group={"shared"}
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className="dragbox"
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orderedList
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/>
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</div>
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</div>
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<button className="submit wavering" onClick={() => handleSubmit()}>
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💾 <span className="submit_text">submit</span>
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</button>
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<dialog
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ref={dialogRef}
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id="ChemistryDialog"
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onClick={(event) => {
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event.currentTarget.close();
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}}
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>
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{dialog}
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</dialog>
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</>
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);
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}
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function MVPDnD({ user, players }: PlayerInfoProps) {
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const [availablePlayers, setAvailablePlayers] = useState<User[]>(players);
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const [rankedPlayers, setRankedPlayers] = useState<User[]>([]);
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useEffect(() => {
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setAvailablePlayers(players);
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}, [players]);
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const [dialog, setDialog] = useState("dialog");
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const dialogRef = useRef<HTMLDialogElement>(null);
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async function handleSubmit() {
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if (dialogRef.current) dialogRef.current.showModal();
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setDialog("sending...");
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let mvps = rankedPlayers.map(({ id }) => id);
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const data = { user: user.id, mvps: mvps };
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const response = await apiAuth("mvps", data, "PUT");
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response ? setDialog(response) : setDialog("try sending again");
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}
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async function handleGet() {
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const mvps = (await apiAuth("mvps", null, "GET")) as MVPRanking;
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setRankedPlayers(filterSort(players, mvps.mvps));
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setAvailablePlayers(players.filter((user) => !mvps.mvps.includes(user.id)));
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}
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return (
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<>
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<HeaderControl
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onLoad={handleGet}
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onClear={() => {
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setAvailablePlayers(players);
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setRankedPlayers([]);
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}}
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/>
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<div className="container">
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<div className="box two">
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<h2>🥏🏃</h2>
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{availablePlayers.length < 1 && (
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<span className="grey hint">all sorted 👍</span>
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)}
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<PlayerList
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list={availablePlayers}
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setList={setAvailablePlayers}
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group={{
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name: "mvp-shared",
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pull: function (to) {
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return to.el.classList.contains("putclone") ? "clone" : true;
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},
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}}
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className="dragbox"
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/>
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</div>
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<div className="box two">
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<h1>🏆</h1>
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{rankedPlayers.length < 1 && (
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<span className="grey hint">
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carefully place as many of the <i>Most Valuable Players</i>{" "}
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(according to your humble opinion) in this box
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</span>
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)}
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<PlayerList
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list={rankedPlayers}
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setList={setRankedPlayers}
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group={{
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name: "mvp-shared",
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pull: function (to) {
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return to.el.classList.contains("putclone") ? "clone" : true;
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},
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}}
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className="dragbox"
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orderedList
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/>
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</div>
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</div>
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<button className="submit wavering" onClick={() => handleSubmit()}>
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💾 <span className="submit_text">submit</span>
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</button>
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<dialog
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ref={dialogRef}
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id="MVPDialog"
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onClick={(event) => {
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event.currentTarget.close();
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}}
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>
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{dialog}
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</dialog>
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</>
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);
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}
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interface HeaderControlProps {
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onLoad: () => void;
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onClear: () => void;
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}
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function HeaderControl({ onLoad, onClear }: HeaderControlProps) {
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return (
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<>
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<div>
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<LoadButton onClick={onLoad} />
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<ClearButton onClick={onClear} />
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</div>
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<div>
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<span className="grey">
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assign as many or as few players as you want and don't forget to{" "}
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<b>submit</b> 💾 when you're done :)
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</span>
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</div>
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</>
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);
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}
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export default function Rankings() {
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const { user } = useSession();
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const [players, setPlayers] = useState<User[] | null>(null);
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async function loadPlayers() {
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try {
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const data = await apiAuth("player/list", null, "GET");
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setPlayers(data as User[]);
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} catch (error) {
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console.error(error);
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}
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}
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useEffect(() => {
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loadPlayers();
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}, [user]);
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const tabs = [
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{ id: "Chemistry", label: "🧪 Chemistry" },
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{ id: "MVP", label: "🏆 MVP" },
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];
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return (
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<>
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{user && players ? (
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<TabController tabs={tabs}>
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<ChemistryDnD {...{ user, players }} />
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<MVPDnD {...{ user, players }} />
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</TabController>
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) : (
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<span className="loader" />
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)}
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</>
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);
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}
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