cutt/src/Rankings.tsx

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import {
ButtonHTMLAttributes,
Fragment,
ReactNode,
useEffect,
useRef,
useState,
} from "react";
import { ReactSortable, ReactSortableProps } from "react-sortablejs";
import { apiAuth, User } from "./api";
import { useSession } from "./Session";
import { Chemistry, MVPRanking } from "./types";
import TabController from "./TabController";
type PlayerListProps = Partial<ReactSortableProps<any>> & {
orderedList?: boolean;
};
function PlayerList(props: PlayerListProps) {
return (
<ReactSortable {...props} animation={200} swapThreshold={0.4}>
{props.list?.map((item, index) => (
<div key={item.id} className="item">
{props.orderedList
? index + 1 + ". " + item.display_name
: item.display_name}
</div>
))}
</ReactSortable>
);
}
const LoadButton = (props: ButtonHTMLAttributes<HTMLButtonElement>) => {
return (
<button {...props} style={{ padding: "4px 16px" }}>
🗃 restore previous
</button>
);
};
const ClearButton = (props: ButtonHTMLAttributes<HTMLButtonElement>) => {
return (
<button {...props} style={{ padding: "4px 16px" }}>
🗑 start over
</button>
);
};
function filterSort(list: User[], ids: number[]): User[] {
const objectMap = new Map(list.map((obj) => [obj.id, obj]));
const filteredAndSortedObjects = ids
.map((id) => objectMap.get(id))
.filter((obj) => obj !== undefined);
return filteredAndSortedObjects;
}
interface PlayerInfoProps {
user: User;
players: User[];
}
function ChemistryDnD({ user, players }: PlayerInfoProps) {
var otherPlayers = players.filter((player) => player.id !== user.id);
const [playersLeft, setPlayersLeft] = useState<User[]>([]);
const [playersMiddle, setPlayersMiddle] = useState<User[]>(otherPlayers);
const [playersRight, setPlayersRight] = useState<User[]>([]);
useEffect(() => {
setPlayersMiddle(otherPlayers);
}, [players]);
const [dialog, setDialog] = useState("dialog");
const dialogRef = useRef<HTMLDialogElement>(null);
async function handleSubmit() {
if (dialogRef.current) dialogRef.current.showModal();
setDialog("sending...");
let left = playersLeft.map(({ id }) => id);
let middle = playersMiddle.map(({ id }) => id);
let right = playersRight.map(({ id }) => id);
const data = { user: user.id, hate: left, undecided: middle, love: right };
const response = await apiAuth("chemistry", data, "PUT");
setDialog(response || "try sending again");
}
async function handleGet() {
const chemistry = (await apiAuth("chemistry", null, "GET")) as Chemistry;
setPlayersLeft(filterSort(otherPlayers, chemistry.hate));
setPlayersMiddle(
otherPlayers.filter(
(player) =>
!chemistry.hate.includes(player.id) &&
!chemistry.love.includes(player.id)
)
);
setPlayersRight(filterSort(otherPlayers, chemistry.love));
}
return (
<>
<HeaderControl
onLoad={handleGet}
onClear={() => {
setPlayersRight([]);
setPlayersMiddle(otherPlayers);
setPlayersLeft([]);
}}
/>
<div className="container">
<div className="box three">
<h2>😬</h2>
{playersLeft.length < 1 && (
<span className="grey hint">
drag people here that you'd rather not play with
</span>
)}
<PlayerList
list={playersLeft}
setList={setPlayersLeft}
group={"shared"}
className="dragbox"
/>
</div>
<div className="box three">
<h2>🤷</h2>
<PlayerList
list={playersMiddle}
setList={setPlayersMiddle}
group={"shared"}
className="middle dragbox"
/>
</div>
<div className="box three">
<h2>😍</h2>
{playersRight.length < 1 && (
<span className="grey hint">
drag people here that you love playing with from best to ... ok
</span>
)}
<PlayerList
list={playersRight}
setList={setPlayersRight}
group={"shared"}
className="dragbox"
orderedList
/>
</div>
</div>
<button className="submit wavering" onClick={() => handleSubmit()}>
💾 <span className="submit_text">submit</span>
</button>
<dialog
ref={dialogRef}
id="ChemistryDialog"
onClick={(event) => {
event.currentTarget.close();
}}
>
{dialog}
</dialog>
</>
);
}
function MVPDnD({ user, players }: PlayerInfoProps) {
const [availablePlayers, setAvailablePlayers] = useState<User[]>(players);
const [rankedPlayers, setRankedPlayers] = useState<User[]>([]);
useEffect(() => {
setAvailablePlayers(players);
}, [players]);
const [dialog, setDialog] = useState("dialog");
const dialogRef = useRef<HTMLDialogElement>(null);
async function handleSubmit() {
if (dialogRef.current) dialogRef.current.showModal();
setDialog("sending...");
let mvps = rankedPlayers.map(({ id }) => id);
const data = { user: user.id, mvps: mvps };
const response = await apiAuth("mvps", data, "PUT");
response ? setDialog(response) : setDialog("try sending again");
}
async function handleGet() {
const mvps = (await apiAuth("mvps", null, "GET")) as MVPRanking;
setRankedPlayers(filterSort(players, mvps.mvps));
setAvailablePlayers(players.filter((user) => !mvps.mvps.includes(user.id)));
}
return (
<>
<HeaderControl
onLoad={handleGet}
onClear={() => {
setAvailablePlayers(players);
setRankedPlayers([]);
}}
/>
<div className="container">
<div className="box two">
<h2>🥏🏃</h2>
{availablePlayers.length < 1 && (
<span className="grey hint">all sorted 👍</span>
)}
<PlayerList
list={availablePlayers}
setList={setAvailablePlayers}
group={{
name: "mvp-shared",
pull: function (to) {
return to.el.classList.contains("putclone") ? "clone" : true;
},
}}
className="dragbox"
/>
</div>
<div className="box two">
<h1>🏆</h1>
{rankedPlayers.length < 1 && (
<span className="grey hint">
carefully place as many of the <i>Most Valuable Players</i>{" "}
(according to your humble opinion) in this box
</span>
)}
<PlayerList
list={rankedPlayers}
setList={setRankedPlayers}
group={{
name: "mvp-shared",
pull: function (to) {
return to.el.classList.contains("putclone") ? "clone" : true;
},
}}
className="dragbox"
orderedList
/>
</div>
</div>
<button className="submit wavering" onClick={() => handleSubmit()}>
💾 <span className="submit_text">submit</span>
</button>
<dialog
ref={dialogRef}
id="MVPDialog"
onClick={(event) => {
event.currentTarget.close();
}}
>
{dialog}
</dialog>
</>
);
}
interface HeaderControlProps {
onLoad: () => void;
onClear: () => void;
}
function HeaderControl({ onLoad, onClear }: HeaderControlProps) {
return (
<>
<div>
<LoadButton onClick={onLoad} />
<ClearButton onClick={onClear} />
</div>
<div>
<span className="grey">
assign as many or as few players as you want and don't forget to{" "}
<b>submit</b> 💾 when you're done :)
</span>
</div>
</>
);
}
export default function Rankings() {
const { user } = useSession();
const [players, setPlayers] = useState<User[] | null>(null);
async function loadPlayers() {
try {
const data = await apiAuth("player/list", null, "GET");
setPlayers(data as User[]);
} catch (error) {
console.error(error);
}
}
useEffect(() => {
loadPlayers();
}, [user]);
const tabs = [
{ id: "Chemistry", label: "🧪 Chemistry" },
{ id: "MVP", label: "🏆 MVP" },
];
return (
<>
{user && players ? (
<TabController tabs={tabs}>
<ChemistryDnD {...{ user, players }} />
<MVPDnD {...{ user, players }} />
</TabController>
) : (
<span className="loader" />
)}
</>
);
}